Description
Turn-based bullet-hell class warfare!
Use the Arrow Keys or Swipe to move in each of the four directions. Ram into things to destroy them, but avoid the dangerous projectiles.
Earn your freedom!
'Salvagette' is an enhanced version of 'Salvage', a game I released in 2018 for the web. In addition to being available as a native app, it includes a number of feature upgrades, quality of life improvements and visual upgrades. You can try the original game here.
Additionally, the original game was made from scratch in JavaScript, and ran into performance problems pretty quickly. The new game is built with Godot, and should perform better across the board, letting players see how far into the game they can get. This applies doubly for native versions of the game.
Features
- Multiple endings, including special "secret" endings.
- 11 enemies, each with a unique upgraded "Elite" form.
- Four upgrades, three utility items. Each upgrade has three levels.
- A highly relatable protagonist.
- Striking, stylized graphics.
- An unlockable soundtrack of 7 songs.
- Highly replayable!
Images
![](./screenshots/screenshot 1.png)
![](./screenshots/screenshot 3.png)
![](./screenshots/tablet screenshot 2.png)
![](./screenshots/tablet screenshot 3.png)
Logo & Icons
![](./icon.png)
Credits
Design, programming, visuals, sound and music by Benny Heller
Fonts (Softsquare, Classified and Chocolate) by Chevy Ray (pixel-fonts.com)
Technology Stack
Codebase:
Godot
Sound:
BFXR
Music:
Korg DSN-12 (on Nintendo 3DS)
Graphics:
Aseprite